Entry #7:
You’ve just defeated
the boss at Traverse Town. You encountered Goofy and Donald Duck (who have been
searching for the keyblade wielder), and you’ve learned a little bit more about
the keyblade, heartless (the shadow creatures), and the existence of other
worlds.
To continue your quest
to find Riku and Sora (Goofy and Donald accompany you as well to search for
their king), you are now given a choice on where to go next: Wonderland or the Olympus
Coliseum. The worlds have different difficulties, and I opt for the more
difficult stage.
Analysis:
One thing to notice in
the past few entries is their now growing emphasis on the keyblade. The
recursivity of this idea of fate has been present since the beginning even,
with the “hermit” and earlier characters asking questions about one’s life. The
coincidence in that Goofy and Donald end up finding the very person they are
seeking is quite coincidental, and it emphasizes the idea of fate. They also
continue to discuss how Sora was “chosen” by the keyblade, like he was meant to
hold it. As the hero/knight of the story, however, him being the “chosen one”
isn’t quite too surprising, though. Quest stories, like The Grail of Sankgreal (Galahad), do have a way with selecting very
specific “chosen” heroes for their quests.
The end of this entry
gives the player another choice – for the first time, we are able to choose
where to go next, rather than to be swept along by the story and plot. This
choice brings about an important change, giving the player greater control with
the pace and direction of the story. In addition, because the difficulty levels
of each world are also displayed, players will also be able to control how they
want their game experience to be: whether or not they’d prefer it to be harder initially
and easier, later, or vice versa. This choice is similar to that of the very
first choices the player made, regarding the shield, wand, or sword. One’s
choice affected one’s progress throughout the game, though the story will likely
remain the same, no matter the choice.
Expectations: Travel
Terms: Recursivity
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